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Baldur s gate
Baldur s gate







baldur s gate

All roll d10 HP (except Barbarians who get even more with d12), all but Barbarians can wear heavier armors (though note exceptions below), and can equip any weapon in the game. The 4 warrior classes are your go-to classes for melee damage and tanking abilities. Kits no longer receive the specialist saving throw augmentations listed above from the school of "NONE". 99% of the time, the number of benefits you get by kitting outweigh the disadvantages of the kit itself. Just one more reason why kits are so powerful that you'd be gimping yourself by not choosing one. This is relevant in hardcore, no-reload playthroughs as saving throws play a significant role in whether you can block status effects or you succumb to them.

baldur s gate

Many on-hit effects of magical weapons are classified as the "NONE" school (such as Celestial Fury's on-hit stun). effects from the "NONE" school, and also inflict the -2 specialist saving throw penalty to victims who do not also have a kit or have the "NONE" kit assigned. This means that, with certain spells and weapons, kits receive the +2 specialist saving throw bonus vs. This is an obscure engine-level bug that has never been fixed until very recently. It was recently discovered that both old-school BG2 and the Enhanced Editions of BG1 & BG2 treat kits of classes other than mages (and Wild Mages) as specialists mages from the school of "NONE". Multi- and Dual-classing are discussed at length here. Dual-classing and Multi-classing allow you to take advantage of more than one class at the cost of some specialization.

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Each kits takes the standard class and confers some extra bonuses at the cost of some penalties (in most cases). Baldur's Gate 2 added 3 new classes as well as adding 3 different "kits" to 7 of the original 8 classes. There are 8 standard classes in Baldur's Gate 1. 4.2.1 Recommended Spells to know per level.









Baldur s gate